Nine economical ways animation can be done to build emotion through the imagination of the audience:
- Rear View- The rear view shot seems to have two ways of being economical. First, detail does not have to go into body parts at the front of the body such as the face. Second, a rear view shot can be used to make characters look off in the distance together, while they are dreaming about the future. In this case, more animation isn't needed because it is best to allow the imagination of the audience see what the characters may see.
- Shadows- Shadows are economical because using them saves time in drawing characters. The reason for them saving time is the fact that a character no longer needs great detail when they are a shadow.
- Shadows used over the character- Shadows being used over a character can convey what they are seeing. In this case, the character's emotional expression and the shadows combine to create strong emotion toward an action.
- Overlays- Overlays are pieces of background and foreground that may exist around a character. For example, if a character is in a forest, branches and weeds may be overlays on the rest of his body. This means that they cover part of the character.
- Dramatic Layout- A dramatic layout can be economical in a situation when a character is depressed and walking away. In this situation, the character can be seen as small, and the surroundings could be seen as darker and less detailed.
- Pictorial Shot- This deals with a background containing a mood being used to convey emotion. It can save having to animate a character to create a mood.
- Effects Animation- Objects such as falling leaves, rain, or fire can be under this category. They are more economical because they save animating complex and detailed characters.
- Held Drawing With Camera Moves- In this case, a character sits still and the camera does the work instead of complex animation. The camera can convey a mood by zooming in on part of the character such as the eyes. If the eyes are somewhat sad, the camera helps achieve the mood being sad by making it so it cannot be missed.
- Offstage Sounds- A shot can be taken outside of a building and use sound effects to describe the inside. In this case, no animation is required because the building generally does not move. This method can set a mood depending on the sounds used.
Points of Animating Emotions:
- The emotional state of the character must be clearly defined- The character's current emotions should be obvious to the audience so that they can better understand the situation and connect to the character.
- A characters thought process must reveal feeling- Characters should appear to think on their own much like humans. During their thinking, emotional signs should be present to show they feel such as facial expressions or gestures.
- Cutting and camera can be used to focus in on emotion- A camera zoom or a cut of the shot that shows a sad facial expression or sad eyes can help define the character's emotional state by drawing attention to the signs.
- Ask yourself: What am I trying to say? What do I want to show? How do I want the audience to react- Asking these questions can help animators create exactly what they want. If an animator lost focus on these questions, they may convey something in a strange way that does not appear correct. For example, if a situation is met to be bad and the character is supposed to be sad along with the audience, happier music or facial expressions will not work.
- Use the element of time wisely- Timing must be used so that an audience can experience how the character feels. Too short of timing can ruin the experience, but too long of an experience can do the same and become boring.
All of the points and economical ways of animating emotion came from:
Thomas, Frank and Ollie Johnston. 1995. The Illusion of Life: Disney Animation. New York: Disney Editions.

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